//
// MAPINFO FOR DOOM 64
//

map MAP01 "Staging Area"
{
	levelnum = 1
	music = "MUSAMB04"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP02 "The Terraformer"
{
	levelnum = 2
	music = "MUSAMB05"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP03 "Main Engineering"
{
	levelnum = 3
	music = "MUSAMB13"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP04 "Holding Area"
{
	levelnum = 4
	music = "MUSAMB12"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP05 "Tech Center"
{
	levelnum = 5
	music = "MUSAMB09"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP06 "Alpha Quadrant"
{
	levelnum = 6
	music = "MUSAMB15"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP07 "Research Lab"
{
	levelnum = 7
	music = "MUSAMB16"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP08 "Final Outpost"
{
	levelnum = 8
	music = "MUSAMB18"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP09 "Even Simpler"
{
	levelnum = 9
	music = "MUSAMB03"
	classtype = 0
	cluster = 1
	exitdelay = 15
}

map MAP10 "The Bleeding"
{
	levelnum = 10
	music = "MUSAMB06"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP11 "Terror Core"
{
	levelnum = 11
	music = "MUSAMB07"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP12 "Altar of Pain"
{
	levelnum = 12
	music = "MUSAMB10"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP13 "Dark Citadel"
{
	levelnum = 13
	music = "MUSAMB01"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP14 "Eye of the Storm"
{
	levelnum = 14
	music = "MUSAMB14"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP15 "Dark Entries"
{
	levelnum = 15
	music = "MUSAMB19"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP16 "Blood Keep"
{
	levelnum = 16
	music = "MUSAMB05"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP17 "Watch Your Step"
{
	levelnum = 17
	music = "MUSAMB11"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP18 "Spawned Fear"
{
	levelnum = 18
	music = "MUSAMB02"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP19 "The Spiral"
{
	levelnum = 19
	music = "MUSAMB08"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP20 "Breakdown"
{
	levelnum = 20
	music = "MUSAMB20"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP21 "Pitfalls"
{
	levelnum = 21
	music = "MUSAMB17"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP22 "Burnt Offerings"
{
	levelnum = 22
	music = "MUSAMB09"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP23 "Unholy Temple"
{
	levelnum = 23
	music = "MUSAMB16"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP24 "No Escape"
{
	levelnum = 24
	music = "MUSAMB06"
	classtype = 0
	cluster = 0
	exitdelay = 15
}

map MAP25 "Cat And Mouse"
{
	levelnum = 25
	music = "MUSAMB05"
	classtype = 1
	cluster = 0
	exitdelay = 15
}

map MAP26 "HardCore"
{
	levelnum = 26
	music = "MUSAMB06"
	classtype = 1
	cluster = 0
	exitdelay = 15
}

map MAP27 "Playground"
{
	levelnum = 27
	music = "MUSAMB02"
	classtype = 1
	cluster = 0
	exitdelay = 15
}

map MAP28 "The Absolution"
{
	levelnum = 28
	music = "MUSAMB07"
	classtype = 0
	cluster = 6
	exitdelay = 120
}

map MAP29 "Outpost Omega"
{
	levelnum = 29
	music = "MUSAMB09"
	classtype = 0
	cluster = 2
	exitdelay = 15
}

map MAP30 "The Lair"
{
	levelnum = 30
	music = "MUSAMB10"
	classtype = 0
	cluster = 3
	exitdelay = 15
}

map MAP31 "In The Void"
{
	levelnum = 31
	music = "MUSAMB11"
	classtype = 0
	cluster = 4
	exitdelay = 15
}

map MAP32 "Hectic"
{
	levelnum = 32
	music = "MUSAMB12"
	classtype = 0
	cluster = 5
	exitdelay = 15
	clearcheats
}

map MAP33 "TITLE"
{
	levelnum = 33
	music = "MUSINTRO"
	classtype = 0
	cluster = 0
	exitdelay = 15
	compat_collision = 1
	nointermission
	continuemusiconexit
	forcegodmode
}

cluster 1
{
	pic = "EVIL"
	pic_x = 64
	pic_y = 30
	entertext =	"you cackle as the",
			"familiarity of the",
			"situation occurs to you.",
			"The gateway to the Demons",
			"domain was too accessible.",
			"You realize the demons mock",
			"you with their invitation.",
			"It does not matter...",
			"The demons spawn like rats",
			"and you have the grade AAA",
			"U.A.C. poison they crave.",
			"Your bloodthirsty scream",
			"shatters the teleport haze.",
			"Once again you find yourself",
			"amidst..."
}

cluster 2
{
	pic = "EVIL"
	pic_x = 64
	pic_y = 30
	entertext =	"The vast silence reminds",
			"you of the military morgue.",
			"",
			"You knew the installation",
			"had a classified level.",
			"",
			"The U.A.C. had some good",
			"reason to hide this place.",
			"",
			"You wonder what it",
			"could be..."
}

cluster 3
{
	pic = "EVIL"
	pic_x = 64
	pic_y = 30
	entertext =	"You smile.",
			"",
			"What strange place have",
			"you stumbled upon?",
			"",
			"The Demons did not expect",
			"you to survive this far.",
			"You feel their demonic",
			"presence waiting for you...",
			"",
			"Let them taste their guts!"
}

cluster 4
{
	pic = "EVIL"
	pic_x = 64
	pic_y = 30
	entertext =	"You wretch as a strange",
			"acrid odor assaults you.",
			"",
			"Death and Demon carcass!",
			"",
			"No nightmare could have",
			"prepared you for this.",
			"",
			"You realize that this",
			"place was not meant for",
			"living humans."
}

cluster 5
{
	pic = "EVIL"
	pic_x = 64
	pic_y = 30
	nointermission
	entertext =	"Congratulations!",
			"You found...",
			"",
			"HECTIC",
			"",
			"Only the best will reap",
			"its rewards."
}

cluster 6
{
	pic = "FINAL"
	music = "MUSFINAL"
	pic_x = 0
	pic_y = 0
	scrolltextend
	exittext =	"Finally...",
			"The mother of all demons",
			"is dead!",
			"",
			"The blood pours from",
			"your eyes as you stand",
			"in defiance.",
			"",
			"As the only marine to",
			"endure the slaughter-",
			"you decide to remain",
			"in Hell and ensure no",
			"demon ever rises again.",
			"",
			"The End."
}

